Voltex

Overcharge [Q] - Buff
Greatly increases attack speed and provides a forked lightning effect upon striking enemy units.

Static [W] - DPS
Voltex re-balances her ions, releasing a static discharge that deals damage and knocks back all surrounding units.

Azure Leap [E] - Mobility
Voltex leaps forward and slams the ground, stunning units on impact and dealing damage.

Static Field [R] - Channeled
Voltex charges up and then dispels her ions, launching damaging static orbs in a cone in front of her.

Magnetic Blur [1-1]
While Overcharged - Voltex has a chance to dodge incoming physical attacks.
 * Evasion Chance: +4% per levelVoltex Rune MagneticBlur.png

Chain Lightning [1-2]
Your basic attacks have a 15% chance to unleash a powerful Chain Lightning.
 * Damage: +240 per level
 * Bounces: 4 + 1 per levelVoltex Rune ChainLightning.png

Power Break [1-3]
Enemies struck by Overcharge electricity are burdened with a stacking armor debuff for 6 seconds.
 * Armor Loss per Stack: +0.5 per levelVoltex_Rune_PowerBreak.png

Static Charge [2-1]
When you cast static - gain a stack. When you cast Overcharge - unleash static electricity dealing 50 damage and stunning for 0.1 second per stack in an area around Voltex. Each stack also provides 1 magic resistance. Max 30 charges.
 * Damage per Charge: +130 per level
 * Stun Duration per Charge: +0.01s per levelVoltex Rune StaticCharge.png

Proton Switch [2-2]
When you cast Static - gain attack speed for 1.5 seconds. Allies within Static's range also gains attack speed for 2.5 seconds.
 * Attack Speed: +12 per levelVoltex Rune ProtonSwitch.png

Energy Channel [2-3]
Targets within Static's radius take an extra 800 damage and heal Voltex.
 * Heal per Target: 160 + 60 per levelVoltex Rune EnergyChannel.png

Lightning Remnant [3-1]
When Voltex uses Azure Leap - create illusions at the jump and landing points to fight nearby enemies. The illusion has your level of basic Overcharge active - and has increased attack speed.
 * Illusion Duration: 1.7 + 0.2 seconds per level
 * Outgoing Damage: 42% + 2% per levelVoltex Rune LightningRemnant.png

Electron Effect [3-2]
After landing from an Azure Leap - Voltex gains phased unit walking and deals damage to enemies she passes through.
 * Duration: 2.8 + 0.3 seconds per level
 * Damage: 550 + 250 per levelVoltex Rune ElectronEffect.png

Heaven's Charge [3-3]
After using Azure Leap - the ability is swapped with Heaven's Charge. Heaven's Charge allows you to teleport to a target location and deal damage and stun at the landing point.
 * Impact Damage: +1000 per level
 * Max Distance: 905 + 5 per levelVoltex_Rune_Heaven'sCharge.png

Thunder Storm [4-1]
When Voltex finishes the channel of Static Field - deadly lightning bolts drop from the sky around her.
 * Lightning Bolts: 4 + 1 per level
 * Damage per Bolt: 1330 + 130 per levelVoltex Rune ThunderStorm.png

Grounding Volley [4-2]
When Voltex finishes the channel of Static Field - static discharges damage and stun nearby enemies.
 * Damage: 50 + 20 per level
 * Discharges: 4 + 1 per levelVoltex Rune GroundingVolley.png

Avatar [4-3]
After finishing a Static Field cast - gain 600 attack range - 120 attack speed, damage, and magic resistance for 8 seconds.
 * Damage Increase: +250 per level
 * Magic Resistance Bonus: +3% per levelVoltex_Rune_Avatar.png