The Red General

Skull Basher [Q] - Buff
Strike enemies with massive stunning blows for the duration, and gain attack speed.

Spur Shock [W] - DPS
Emits three shockwaves behind the General.

Whirlwind [E] - Mobility
The Red General charges forward, damaging and knocking back all enemies in his path.

Sunder [R] - Channeled
The General winds up his weapon for 2 seconds and then unleashes a deadly echo slam 200 units in front of him.

Massive Impact [1-1]
Increases the radius of Skull Basher's damage and stun.
 * Radius Increase: +20 per levelTheRedGeneral__Rune_MassiveImpact.png

Berserker Rage [1-2]
Whenever you land an attack - gain 15 attack speed. If you don't attack for 2 seconds, all charges are lost.
 * Max Charges: 4 + 1 per levelTheRedGeneral__Rune_BerserkerRage.png

Heroic Leap [1-3]
When Skull Basher is cast - The Red General leaps forward - dealing damage and stunning at the landing point. Skull Basher, Return, and Berserker Rage duration are refreshed and paused while leaping.
 * Damage: +750 per levelTheRedGeneral__Rune_HeroicLeap.png

Heel Stomp [2-1]
The Red General stomps the ground with each cast of Spur Shock - dealing damage to all nearby enemies.
 * Damage: +60 per levelTheRedGeneral__Rune_HeelStomp.png

Shock Lock [2-2]
Units struck by Spur Shocks are locked in place.
 * Root Duration: 0.15 + 0.05 per levelTheRedGeneral__Rune_ShockLock.png

Return [2-3]
Each enemy hit by a Spur Shock increases the General's attack damage.
 * Damage Bonus per target hit: +1 per levelTheRedGeneral__Rune_Return.png

Bloodlust [3-1]
Heals the Red General for each unit struck by Whirlwind.
 * Heal per Unit: +8 per levelTheRedGeneral__Rune_Bloodlust.png

Cyclone Storm [3-2]
The cyclical force of The General's Whirlwind creates damaging tornados.
 * Tornados Created: +1 per level
 * Tornado Damage: 220 + 20 per levelTheRedGeneral__Rune_CycloneStorm.png

Cyclonic Parry [3-3]
The General has increased armor and magic resistance while in Whirlwind.
 * Armor Bonus: +10 per level
 * Magic Resistance Bonus: +3% per levelTheRedGeneral__Rune_CyclonicParry.png

Multi-Dunk [4-1]
When using Sunder - have a chance to slam the ground twice. Over 100% chance means it can proc 2 times.
 * Multi-Dunk Chance: +10% per levelTheRedGeneral__Rune_Multi-Dunk.png

Shockwaves [4-2]
Sunder also creates 8 shockwaves that shoot out of the Red General's axe.
 * Damage: +50 per level
 * Shockwave Distance: 530 + 30 per levelTheRedGeneral__Rune_Shockwaves.png

Visceral Force [4-3]
After a successful Sunder - Spur Shocks do additional damage for 5 seconds.
 * Spur Shock Damage Bonus: +10% per levelTheRedGeneral__Rune_VisceralForce.png