Seinaru

[Q] Konokaze.

 * A swift burst of air blinds, slows, and pushes back enemies in its path.
 * Damage type: Magical.

[W] Hands of Hikari.

 * Seinaru heals himself and all nearby allies with a quick burst of green light.

[W] Odachi Leap.

 * A swift burst of air blinds, slows, and pushes back enemies in its path.
 * Damage type: Physical.

[R] Gorudo.

 * Seinaru transmutes solid gold, rendering him immune to magic and increasing attack damage.

[Q-1] Cloudburst.
Each enemy hit by Konokaze increases Seinaru's attack damage for 10 seconds.
 * Attack damage: 0.5 + 0.5% per level.
 * Attack speed: 0.5 + 0.5 per level.Seinaru a a.png

[Q-2] Gale break.
Increases movespeed for 10 seconds after casting Konokaze.
 * Movespeed Bonus: 6 + 6 per level.Seinaru b a.png

[Q-3] Heavy winds.
Enemies hit by Konokaze are also slowed for the duration.
 * Movespeed Slow: 6 + 6 per level.Seinaru c a.png

[Q-4] Precision Breeze.
A % of Seinaru's attack damage is added to Konokaze damage.
 * Additional damage: 12% + 12% of attack damage per level.Seinaru d a.png

[W-1] Circle of Wind.
Hands of Hikari also unleashes a Circle of Wind that slows attack and movement speed of struck units by 60 for 1.5 seconds.

Damage type: Magical.
 * Damage: 40 + 40 per level.
 * Radius: 1 + 1 per level.Seinaru Rune CircleofWind.png

[W-2] Saikuron.
Every 20 seconds, Seinaru enters a Saikuron when he uses Hands of Hikari. He lifts into the air for 3 seconds and casts an amplified hands of Hikari for free 5 times per second while taking 100% reduced damage.
 * Heal Amplification: 105% + 5% per level.Seinaru Rune Saikuron.png

[W-3] Blade of Light.
Adds a lifesteal effect to basic attacks.
 * Lifesteal: 1% + 1% per level.Seinaru Rune BladeofLight.png

[W-4] Light of Wisdom.
Seinaru's agility increases the healing of Hands of Hikari and the damage of Circle of Wind.
 * Heal and Damage bonus: 0.03% + 0.03% for each 10 points of Agility.Seinaru d b.png

[E-1] Eagle Strike.
Enemies hit by Odachi Leap are marked for Eagle Strike. Upon landing, Seinaru storms on his targets with a flurry of rapid blade attacks.

Damage type: Physical
 * Increased attack damage: 20% + 20% per level.
 * Max Targets: 1 + 1 per level.Seinaru a c.png

[E-2] Wakizashi.
After landing from Odachi slice - enter a Blade fury state for 2 seconds where Seinaru is immune to damage and heals himself with Hands of hikari on a 0.5 second interval.

Damage type: Physical
 * Amplified hikari: 0.1x + 0.1x per level.
 * Damage: 30% + 30% of attack damage per level.Seinaru c c.png

[E-3] Spiral Leap.
After landing from an Odachi Leap, it is swapped with Spiral Leap. Spiral Leap allows Seinaru to jump to a target location with magic immunity. Also disjoints projectiles.
 * Max jump distance: 905 + 5 per level.

[E-4] Wings of the Swift.
Enemies hit by Eagle Strike can have their armor dropped below 0 from Armor Piercing.
 * Max Negative Armor: -100 + 100 per level.Seinaru d c.png

[R1] Armor Piercing.
Seinaru's attacks reduce enemy armor greatly for 8 seconds. Effect can not put a target below 0 armor. Applies before the attack lands.
 * Max Armor Break: 240 + 240 per level.Seinaru a d.png

[R2] Duelist Ring.
After casting Gorudo, a ring of light expands from the caster. Seinaru takes 80% reduced damage from enemies who are within the ring.
 * Ring Duration: 8.1s +0.1s per level.
 * Radius: 505 +5 per level.Seinaru b d.png

[R3] Dexterity.
A percentage of your agility is added to attack damage.
 * Agility added to attack: 5% + 5% per levelSeinaru Rune HikariBlade.png

[R4] Trial of Valor.
Enemies within Seinaru's Duelist Ring take increased damage from Seinaru.
 * Damage Bonus: 20% + 20% per level.Seinaru d d.png