Conjurer

Skills
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 * style="border:3px solid #323232|Conjurer_EarthAspect.png
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Earth Aspect [Q] - CC
Summons an Earth Aspect from beneath the ground. The Earth Aspect cannot attack but will do his best to take damage for you. While the Earth Aspect is alive, you are able to cast Earthquake.

Earthquake [Q] (When Earth Aspect is summoned)
Create a powerful tremor at the target location and underneath your Earth Aspect, stunning and damaging targets. After Earthquake's first cast, your can keep casting it again freely for 1.5 seconds before it goes on cooldown.
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 * style="border:3px solid #323232|Conjurer_FireAspect.png
 * style="border:3px solid #323232|Conjurer_FireAspect.png

Fire Aspect [W] - DPS
Summons a Fire Aspect from a conjured flame. The Fire Aspect deals great damage as a melee fighter. While the Fire Aspect is alive, you are able to cast Immolation.

Immolation [W] (When Fire Aspect is summoned)
Launches an arc of flame in front of the Conjurer. Additionally, your Fire Aspect explodes in a column of fire dealing damage to nearby enemies.
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 * style="border:3px solid #323232|Conjurer_ShadowAspect.png
 * style="border:3px solid #323232|Conjurer_ShadowAspect.png

Shadow Aspect [E] - Mobility
Summons a Shadow Aspect from the deep void. The Shadow Aspect is a ranged fighter that increases mobility for the Conjurer. While the Shadow Aspect is alive, you are able to cast Shadow Gate.

Shadow Gate [E] (When Shadow Aspect is summoned)
Teleports the Conjurer and all his aspects to the target location and heals all aspects to full health. The leftover Shadow Gate damages enemies who stand within it.
 * }



Call of the Elements [R] - Channeled
Creates an elemental buff for the Conjurer and each of his aspects. Each summoned aspect provides a different elemental power. If there are no aspects alive, this ability has no effect.

Your Earth Aspect provides max health and armor to itself and all nearby friendly units.

 * Max Health:1000 per level
 * Armor: 8 per levelConjurer_Rune_EarthGuardian.png

Thunder Clap [1-2]
Every 6 seconds, your Earth Aspect smashes the ground - dealing damage and slowing nearby enemies.
 * Damage: 300 + 100 per levelConjurer_Rune_ThunderClap.png

Healing Quakes [1-3]
Each Increases the max health of conjurors aspects - after weapon bonuses
 * 4% per level
 * Conjurer_Rune_HealingQuakes.png

Permanent Immolation [2-1]
Your Fire Aspect deals constant damage to all nearby enemies
 * DPS: 45 + 15 per levelConjurer_Rune_PermanentImmolation.png

Burst of Fire [2-2]
Each cast of immolation increases your attack damage for 3 seconds. Each target struck by Immolation also loses armor. Both effects can stack 3 times per target
 * 3% damage increase per level
 * 1 armor removed per levelConjurer_Rune_BurstofFire.png

Critical Strike [2-3]
Gives your Fire Aspect a 20% chance to deal bonus damage on attack. The critical strike also releases an immolation that deals AOE damage equal to the attack's damage.
 * Bonus Damage on Critical: 8% + 7% per levelConjurer_Rune_CriticalStrike.png

Black Division [3-1]
Your Shadow Aspect's attacks strike multiple targets.
 * Max Targets: +1 per levelConjurer_Rune_BlackDivision.png

Shadow Lance [3-2]
When you cast Shadow Gate - also release a dark projectile towards the targeted location.
 * Damage: 200 + 100 per levelConjurer_Rune_ShadowLance.png

Soul of Shadow [3-3]
Your Shadow Aspect's damage is increased by the total of your Strength, Agility, and Intelligence.
 * Stats Added to the Shadow Aspect: +5% per levelConjurer_Rune_SoulofShadow.png

Power of Earth [4-1]
While affected by Call of Earth - the Conjurer has additional time to freely cast Earthquake after its first cast.
 * Extra Time: +0.1 per levelConjurer_Rune_PowerofEarth.png

Woeful Gates [4-2]
Shadow Gates has reduced cooldown while under the effects of Call of Shadow.
 * Cooldown Reduction: +0.3 per levelConjurer_Rune_WoefulGates.png

Elemental Gain [4-3]
Call of the Elements also adds Lifesteal to your attacks.
 * Lifesteal: +5% per levelConjurer_Rune_ElementalGain.png