Paladin

[Q] Heroic Fury.

 * Empowers the Paladin's weapon to deal massive splash and slow effect, as well as heal him on successful strikes.
 * Damage type: Magical.

[W] Justice Overwhelming.

 * A wave of pure Holy Justice blasts from the Paladin's hand. The force pushes him back and deals damage in a cone.
 * Damage type: Magical.

[E] Crusader Dash.
The Paladin is granted Angel Wings that launch him forward with a quick burst of power.

[R] Knight's Disciple.
Summons a Disciple of Heaven to fight with you. The Disciple has a healing spell that will target the lowest HP nearby ally.

[Q1] Purification.
Your attack damage gets added to Heroic Fury damage.
 * Attack Damage Bonus: 10% + 10% per level.Paladin HeroicFury.png

[Q2] Radiance.
While Heroic Fury is active, nearby enemies take damage based on Paladin's Attack Power.
 * Damage Per Second: 1.5% + 1.5% of Attack Damage per level.Paladin Rune BlessingofWealth.png

[Q3] Divine Aegis.
When landing an attack, gain a shield that absorbs 1 instance of damage. Enemies who break the shield take damage based on Paladin's strength.
 * Duration: 0.9s + 0.9s per level.
 * Damage: 5x + 5x Strength per level.Paladin Rune DivineAegis.png

[Q4] Intensifying Fire.
Holy Fire can stack with successive strikes from Justice Overwhelming. Each stack deals 5% more damage than the previous.
 * Max Stacks: 1 + 1 per level.Paladin d a123.png

[W1] Holy Fire.
Your Justice Overwhelming leaves a burning Holy Fire on struck targets.
 * DPS: 350 + 200 per level.
 * Burn Duration: 0.3 + 0.3 seconds per level.Paladin Rune HolyFire.png

[W2] Healing Command.
Justice Overwhelming also heals yourself and allies that it hits for a % of its base damage.
 * Heal Amount: 4% + 4% of Ability Damage per level.Paladin Rune HealingAuthority.png

[W3] Holy Nova.
Adds a 10% chance when attacked to emanate a Holy Nova - dealing damage to enemies and healing allies nearby. Enemies hit by Holy Nova are disarmed for 1 second.
 * Damage: 5x + 5x Intelligence per level.
 * Healing: 0.2x + 0.2x Intelligence per level.Paladin Rune HolyNova.png

[W4] Holy Crusader.
Any overhealing done by Healing Command or Holy Nova creates a shield that absorbs damage.
 * Max Shield Absorb: 10% + 10% of target Max Health per level.Paladin d b123.png

[E1] Second Coming.
On death - the Paladin is brought back to life after 4 seconds. 120 second cooldown.
 * Health on Revive: 1500 + 1000 per level
 * Mana on Revive: 850 + 350 per levelPaladin Rune SecondComing.png

[E2] Retribution.
Deals a percentage of your attack damage to all enemies who damage the Paladin. Returned damage is Physical.
 * Damage Return: 40% + 40% of Attack Damage per level.
 * Flat Damage Return: 150 + 50 per level.Paladin Rune Retribution.png

[E3] Light's Falcon.
Crusader Dash unleashes a powerful Falcon deals pure damage to enemies in a line based on attack power.
 * Damage: 35% + 35% of Attack Damage per level.Paladin c c123.png

[E4] Flutter.
Enemies hit by Light's Falcon receive a debuff that increases damage taken from the Paladin. Lasts 8 seconds.
 * Damage Amplify: 12% + 12% per level.Paladin d c213.png

[R1] Guardian of Heaven
Knight's Disciple has a 1000 AOE armor enhancing aura.
 * Armor Aura: 45 + 45 per level.Paladin a d123.png

[R2] Empowering Light.
Allies who are healed by Knight's Disciple gain attack damage and armor with each heal tick. The buff lasts 16 seconds.
 * Attack Bonus / Tick: 0.4% + 0.4% per level.
 * Armor / Tick: 2 + 2 per level.Paladin b d213.png

[R3] Holy Bolt.
Knight's Disciple gains the ability to smite a target dealing pure damage based on Paladin's attack power and applies a 0.1 second stun. 5 second cooldown.
 * Damage: 110% + 110% of Paladin Attack Damage per level.Flash heal123.png

[R4] Purifying Spark.
Knight's Disciple gains the ability to fire a projectile that freezes the target, and then splits and hits nearby enemies also freezing them.
 * Freeze Duration: 1.1s + 0.1s per level.Paladin d d213.png